Friday, 31 October 2014

Project 2 :Still Rendering with Materials, Lights, Camera Views with Site Context (Work In Progress)

 Through this project, i have learnt how to projecting a model into more realistic by putting material and do rendering on 3D max


bring the download images of materials into slate material editor through the bitmap. After that, select the the element and drag the material to it 

look for UVW map on modifier to adjust the material until the idea texture i want. 




In order to make the element into more realistic, i photoshop-ed the image of timber i found into sharp black and white. Then, bump it into the material editor through the maps and bump. 



use grass generator to plan the grasses

began render after part of the landscape have done





adjust the camera for the bird view

create another camera for the eye view and render it

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